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Transistor game analysis9/17/2023 No more Cull? Aw, man…īut it’s okay, you can get it back – once you’ve survived a few more battles and reached a couple more access points. If you’ve been upgrading with the meticulousness that the game invites, then your best function is probably your favourite one too. More specifically, it takes your best toy away: the first functions to vanish are the ones into which you’ve sunk the most upgrade points (“memory”). The game lets you carry on, but takes one of your toys away. Instead, you lose one of your attack functions. If Red’s health hits zero – which, given the above, it will do at least a couple of times – it isn’t a case of “you’re dead, try again”. However, Transistor has a novel approach to “dying”. In summary: it’s difficult for Red not to take damage in battle, particularly as around half the time, you can’t actually attack (see below). Even the dodge function, Jaunt, is underpowered compared to the Kid’s evade move, requiring greater timing to use effectively. Finally, where the Kid can tuck-and-roll away from most attacks, Red is comparatively slow on her feet – perhaps because of the Transistor itself that she drags around as she moves. Each battle, once triggered, takes place in a cordoned-off “arena”, from which there is no escape. There’s no healing in combat (your health does get fully restored after each battle, and there is a leeching power-up that you can unlock), and no way to block attacks. Red, the star of Transistor, doesn’t have anywhere near as many of the Kid’s protective benefits. Should all else fail, Bastion is pretty generous in dishing out its health potions. The Kid packs a mean punch and can block pretty much any attack with the Mirror Shield he picks up early in the game – plus, if the danger gets too close, he’s got a neat evade move that gets him out of harm’s way more often than not. In Bastion you play the Kid, a sort of white-haired, warhammer-toting Link. By which I mean, it builds on the strengths of that game and takes them to the next level.Ĭombat is Transistor‘s core loop, but with the dynamics subtly shifted. In many respects, that’s exactly what Transistor is: Bastion 2.0. The teaser trailer for Transistor hinted that Supergiant were about to hit us with a spiritual successor to 2010’s Bastion, with its isometric viewpoint, hack-and-slash combat and a rich, colourful fantasy world. Having recently completed Supergiant Games’ Transistor, I wanted to get out a few things that ran through my head while playing it, in the form of a (carefully-edited, much-too-long) brain-dump: Bastion 2.0
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